Projection of Images Onto Non-Flat Surface Using Depth Camera Technology
Projection of Images Onto Non-Flat Surface Using Depth Camera Technology
OUTPUT
Introduction:
In the past, “smart projector” systems were made which allowed for projection of images onto
non- Stretch Goals:
Achieve on-line pixel-mapping using input from RGB-D camera on moving scene.
Support the use of multiple camera-projector systems in order to eliminate shadows in projection. Van Baar et. al write about seamless multi-projector displays, which could beapplicable here.
Logistics:
I have an XBox Kinect, and would have to acquire a projector…. Any leads on a projector would be must appreciated.More recently, the emergence of RGB-D camera technology has allowed for the capture of 3D reconstructions of scenes. I want to explore the integration of such technology into the
aforementioned “smart projector” systems in order to eliminate this calibration step and allow for
proper projection into dynamic (moving) scenes. The process for radiometric compensation should
be similar to existing systems given that RGB data is still available along with depth cameras.
References:
[1] Grossberg, Michael D., Harish Peri, Shree K. Nayar, and Peter N. Belhumeur. "Making one object look like
another: Controlling appearance using a projector-camera system." In Computer Vision and Pattern
Recognition, 2004. CVPR 2004. Proceedings of the 2004 IEEE Computer Society Conference on, vol. 1, pp.
I-452. IEEE, 2004.
[2] Bimber, Oliver, Andreas Emmerling, and Thomas Klemmer. "Embedded entertainment with smart
projectors." Computer 38, no. 1 (2005): 48-55.
[3] Van Baar, Jeroen, Thomas Willwacher, Srinivas Rao, and Ramesh Raskar. "Seamless multi-projector display
on curved screens." In Proceedings of the workshop on Virtual environments 2003, pp. 281-286. ACM, 2003.
[4] Fujii, Kensaku, Michael D. Grossberg, and Shree K. Nayar. "A projector-camera system with real-time
photometric adaptation for dynamic environments." In 2005 IEEE Computer Society Conference on Computer
FOR BASE PAPER PLEASE MAIL US AT ARNPRSTH@GMAIL.COM
DOWNLOAD SOURCE CODE :CLICK HERE
OUTPUT
Introduction:
In the past, “smart projector” systems were made which allowed for projection of images onto
non- Stretch Goals:
Achieve on-line pixel-mapping using input from RGB-D camera on moving scene.
Support the use of multiple camera-projector systems in order to eliminate shadows in projection. Van Baar et. al write about seamless multi-projector displays, which could beapplicable here.
Logistics:
I have an XBox Kinect, and would have to acquire a projector…. Any leads on a projector would be must appreciated.More recently, the emergence of RGB-D camera technology has allowed for the capture of 3D reconstructions of scenes. I want to explore the integration of such technology into the
aforementioned “smart projector” systems in order to eliminate this calibration step and allow for
proper projection into dynamic (moving) scenes. The process for radiometric compensation should
be similar to existing systems given that RGB data is still available along with depth cameras.
References:
[1] Grossberg, Michael D., Harish Peri, Shree K. Nayar, and Peter N. Belhumeur. "Making one object look like
another: Controlling appearance using a projector-camera system." In Computer Vision and Pattern
Recognition, 2004. CVPR 2004. Proceedings of the 2004 IEEE Computer Society Conference on, vol. 1, pp.
I-452. IEEE, 2004.
[2] Bimber, Oliver, Andreas Emmerling, and Thomas Klemmer. "Embedded entertainment with smart
projectors." Computer 38, no. 1 (2005): 48-55.
[3] Van Baar, Jeroen, Thomas Willwacher, Srinivas Rao, and Ramesh Raskar. "Seamless multi-projector display
on curved screens." In Proceedings of the workshop on Virtual environments 2003, pp. 281-286. ACM, 2003.
[4] Fujii, Kensaku, Michael D. Grossberg, and Shree K. Nayar. "A projector-camera system with real-time
photometric adaptation for dynamic environments." In 2005 IEEE Computer Society Conference on Computer
FOR BASE PAPER PLEASE MAIL US AT ARNPRSTH@GMAIL.COM
DOWNLOAD SOURCE CODE :CLICK HERE
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